New Game

April 3rd, 2008

You can download a PDF of XXXXtreme STREET luge here. Some assembly is required (you’ll need to print it out, cut it, and staple it.) But you’re big indie boys and girls, I’m sure you can handle a little customer-end publishing action.

Alternatively, if you’re lazy, I’ll be sending some hardcopies to IPR pretty soon.

Reviving

August 28th, 2007

I’ve made stand-alone pages for Polaris and Bliss Stage. They have game and purchasing information.

Hope this is useful to someone.

How to buy Bliss Stage

August 26th, 2007

Several people have written to me asking how to purchase Bliss Stage. Right now, the only way to do so is the paypal $25 to taogames@gmail.com, making sure to include your shipping address, and then I send it to you. When the game goes up for sale on IPR I’ll let everyone know. This buys you the Ignition stage book.

The pre-order is closed, has been for a while. If you sent me $36 by mistake I’ve contacted you to figure out what to do.

Allow 2-3 weeks for delivery, because I’m in the middle of moving.

Thanks for the interest!

Bliss Stage Playcards

August 21st, 2007

The biggest complaint about Bliss Stage is that the promised playcards haven’t been uploaded (and that there are typos.) So let me fix one of those! These are slightly different than I originally anticipated, but I think that they’ll work out just great.

Bliss Stage Playcards

Journeying West

July 27th, 2007

I am pleased to announce a new supplement for Joshua AC Newman’s Under the Bed: Journeying West (西游跡).

In the third year of the reign of Tai Zong (629 AD), the Tripitaka Monk received from the Boddhisattva Guanyin a mission to journey far to the West and recover the true sutras and return them to the Tang. Because his road was long and dangerous, set with many obstacles against his enlightenment, she gave him five demonic companions to protect him on his journey. Their exploits were recorded in the much beloved Chinese epic Journey to the West. In Journeying West, you take on the roles of the monk’s demonic companions on the perilous road towards enlightenment.

Journeying West is a 36 page booklet, the same size and shape as the Under the Bed instruction booklet. It’s a supplement, so it won’t work without the original rules + cards.

It’ll be on sale at GenCon at the IPR (Forge) Booth or the Play Collective Booth. After GenCon, it will be available at IPR. Joshua and I will probably also offer a package deal.

If you really want the game before them, paypal me $5 for the game + $2 postage and handling and I’ll get you a copy pronto. Address: taogames@gmail.com

It’s a pretty little book, and I’m happy to be able to offer it for sale.

Bliss Stage QnA

July 19th, 2007

I’ve gotten some excellent questions about the game and I’ve been in such a rush to make sure that the Ignition Stage gets ready that I haven’t been able to answer them fully. Now that things are a little more calmed down, I can.

I also welcome any more questions.

Questions from Moreno

1) How many players?

Bliss Stage, in the standard rules, supports 3-7 players without difficulty. More than that and you’ll have to have some players take mostly supporting roles while other players take on hero roles. Also included in the book are rules for a two player version.

“Players” in all cases, includes the GM in the headcount.

2) Is the game playable with one player missing?

… mostly. It is probably slightly more playable with one player missing than a standard party-style RPG game, but having a missing player definitely does damage the game, particularly because each player controls more than one character. You cannot play if the GM is missing, unless someone usurps his position.

Questions from Chan

1.) Exactly how are Relations used in forming the ANIMa? As far as I understand, the ANIMa’s a massive construct of willpower; I’ve read that Relations can be made into, say, the Chassis, Sensors, Plasma swords, what have you- But exactly how is this accomplished?

The pilot constructs his ANIMa out of the spirits of his friends, lovers, enemies, and so on. How exactly he goes about doing, in the fictional world, is highly technical and a big part of his pilot training. The book doesn’t go into detail about this.

All the player has to do to bring in a relationship is say that his pilot is bringing in a relationship, name the relationship, and describe how it manifests. So:

“I’m bringing in my relationship with Lauren. It’s a huge red glowing energy sword.”

1a.) Are the pilot’s ‘feelings’ toward a Relation used as the impetus (Like a Super Robot show, where thoughts of a friend or lover ‘inspire’ the hero to great acts), or are they actually shaped into the equipment themselves?

They are actually shaped into the equipment.

2.) How, then, can Relations be damaged? From what I’ve seen so far, Relations can take a serious pounding from battles…But how is this depicted in fiction? Is it the pilot’s Trust and Intimacy with that Relation damaged- That is, the pilot himself finds that his best memories and bond with that person don’t see to matter as much anymore- Or is it the other way round, with the Relation’s faith in the pilot shaken, after witnessing the horrors of war?

Relationships are actually formed into the parts of the ANIMa, and those parts can then be damaged or destroyed. In the dreamworld, they are simply malfunctioning and damaged equipment. In the real world, the relationship is stressed and its trust is damaged. This can manifest as either the pilot distrusting the relation or as the relation distrusting the pilot, depending on how things play out.

3.) How does the relationship between the pilot and his/her Anchor work? Does the Anchor- Or for that matter, does any Relation- accompany the pilot into the dreamworld? I’ve heard that the Anchor needs to ’sing’ the pilot into the fugue-state, but is she at direct risk? It seems to be so, but the blog fiction implies that, while the Anchor can see what’s happening to the pilot, she isn’t as badly affected, and seemingly has a higher survival rate…

The anchor’s relationship with the pilot forms the chassis of the ANIMa, and thus is at the greatest risk for damage. Anchors also have special abilities which allow them to manipulate the dream and the pilot’s results. Other than that, the relationship is treated the same as any other.

Anchors are at direct risk on missions, but only if they have a broken relationship with the pilot. Because of this, it’s very helpful for them to try to maintain their relationship.

4.) Intimacy/Trust. Are the two mutually exclusive? Thus far, it seems that Intimacy represents romantic interest, while Trust represents comradeship, a bond, ‘united we stand’…That kind of thing. But then, won’t the pilot have, say, a 0/variable score for anyone he’s not in love with (That is, the technician, the adult commander), while-most probably- 5/variable for his Anchor?

Intimacy and Trust aren’t mutually exclusive: You can have a relationship strong in both, weak in one and strong in another, or weak in both. Intimacy is a measure of the physical and emotional intensity of the relationship, trust is a measure of the emotional strength of the relationship. You can be intimate in a lot of ways that don’t involve being in love with someone (for instance, getting into a physical fight can increase your intimacy). You can even be in love with someone but not very intimate with them.

4a) Also, which is more ‘important’ to the game? Again, considering the importance of the Anchor, Intimacy seems to take a higher role- But then, how would other Relations be involved?

Intimacy and Trust are both enormously important to the game. Intimacy gives relationships their power, trust gives relationships their durability. You can’t get by on one and not the other.

5.) In combat, do you target the foes directly- That is, do the aliens have indiviual ’stats’, or do you target the mission as a whole? (Basically, is it a battle on the indiviual, D&D personal combat level, or are you rolling against the situation, like ‘The Mountain Witch’ or…Hmmm, ‘Spirit Of The Century’?)

In missions, you roll to see the following things: Whether you complete your objective, whether you get hurt, and whether any of your relations get hurt. Each roll has the potential to resolve all of these things. So, in some ways, it’s more like the mountain witch, because you’re not whittling down the opponent’s HP or anything. But it’s not like you can just do whatever you want with a roll.
 
6.) Does the system allow for last-minute reversals? Again, it’s a common stable of Giant Robot anime that the hero has a Second Wind- The EVA-01 Berserk mode, SEED Mode, Gurren Lagaan’s ‘Spiral Power’- before busting out some amazing reversal. Can pilots even improve between battles, or are their ’stats’ only meant to decrease?

Yes! There is a rule specifically to allow these sorts of things, called the flashback rule. When everything is at its worst, the pilot can reveal hidden strengths and triumph.

[Bliss Stage] Table of Contents

July 18th, 2007

When thinking about what pages to offer as a teaser, I was in a conundrum. Do I show something from the mission rules, with all the fiddly bits and pretty charts? Something about interludes, with the novel judging mechanics?

Then I decided: “Why not show it all?” So I’m posting up the Bliss Stage Table of Contents.

This is what you get from half of your Posted in Teasers, Bliss Stage | 1 Comment »

Polaris Files

July 11th, 2007

Polaris Protagonist Record Sheet
Polaris Names List
Polaris Key Phrases Reference Sheet
Polaris Example Aspects

In the big move of my website, I took offline some vital files for playing Polaris. Here’s a smattering of them. As soon as I track down Ron + Tony’s conflict flowchart, I’ll add that as well.

Let this also be a general call: Do you have any Polaris play-aids you’d like to share with the world? Let me know.

Bliss Stage Pre-Order

June 28th, 2007

Bliss Stage Logo

Seven years from now, humanity is in ruins, devastated by a ferocious alien occupier from the edges of our understanding. The adults of the world have been undone by the aliens’ seduction, and the future of humanity is now a slowly dwindling population of child survivors.

Bliss Stage is a role-playing game about love and war and hope and coming of age, to be published by the award-winning These Are Our Games this year. Starting now, it is available for pre-order.

But there is still hope for humanity’s future. A small group of survivors, led by a still-waking adult, have managed to reverse engineer the alien remotes, and have used this technology to make a new generation of weapons that can be used to strike at humanity’s enemies in their world of dreams. This weapon is called an Alien Numina Inversion Machine — or ANIMa — and it allows a teenaged pilot to enter the dream world and form a mechanized battle-suit out of the spirits of her friends, lovers, and enemies. With this weapon, she can fight the aliens on their own terms, striking at the very heart of their occupation. Now, after seven years of despair, this brave group of soldiers are striking the first blows of a war that will determine the fate of the earth, humanity, earth, and their own hearts.

In the game of Bliss Stage, you will tell their story.

The cost of the pre-order is $36. Included in that is:

  1. Ignition Stage: A limited edition book which will be available only through this pre-order and at GenCon 2007. This is a spartan version of the game with little-to-no art. It, and no future version, will include a unique short-play scenario, FINAL ACT, to get you playing from the moment you receive your book. I estimate that it will be about 130 pages long, perfect bound, about the size of a manga volume. This will be sent before or during August 2007.

  2. Acceleration Stage: An unlimited edition book with color cover, lavish interior illustrations by Jake Richmond and Shizero Nezze, and design by Joshua AC Newman. This full version of the game will also feature an expanded text. It will be about 200 pages long, and also about the size of a manga volume. This will be sent before or during December 2007.
  3. Personal messages in the Ignition Stage book, if you want one.
  4. Special thanks in the Acceleration Stage book, if you want it.
  5. Future versions of the game, as well as any game-related merchandise, will be available to pre-order customers only at considerably lower prices.
  6. Free shipping anywhere in the world.

There have never been battles more terrible than these battles. There has never been a war more important than this war. No one deserves to see the things you’ve had to see. No one deserves to do the things you’ve had to do. But if you can do it, if you can win, then no one will ever have to fight a war again.

And if you lose, it doesn’t matter anyway.

Secure your pre-order now by sending $36 via paypal to taogames@gmail.com . Remember to include your shipping information, and if you want have an inscription or special thanks.

Please do spread this to websites, blogs, forums, and so on. I will be updating this post throughout the weeks to come with more teasers and game information.

FAQ1: It is totally okay to pay double for two copies.
FAQ2: The pre-order will last at least three weeks. It might last longer but don’t push it.

Interviewed!

June 27th, 2007

I was interviewed by Canon Puncture. Also, in the beginning of the episode, there’s a discussion of the future of Palladium Books, which I found pretty insightful.